In Hearthstone: Heroes of Warcraft, most players know exactly what the best cards are. Piloted Shredder and Dr. Boom, for instance, are known as cream of the crop top tier. Then there are cards that are mid-tier, most of which are situational, such as Kezan Mystic or Dread Corsair. Below these are the bottom tier cards that are rarely picked for one reason or another. This list is present to show you that there could be some value to using some of these bottom tier cards, of course situationally.
Play at your own risk. I’m not saying these cards are amazing in the least bit, but they’re not as bad as people make them out to be for sure.
There are several pirate synergy cards that I cannot make a case for, such as Captain’s Parrot or Salty Dog. However, the 1-mana 1/2 Bloodsail Corsair has its strengths. In Arena, it’s a decent one drop that can clear an opponent’s Stonetusk Boar and live to tell the tale. For obvious reasons, its stats don’t make it an amazing turn 1 play in Constructed where Zombie Chow is a much stronger choice among others. After running this card in a few of my decks in the past, I can honestly say that Bloodsail Corsair’s battlecry to remove a durability from your opponent’s weapon has won me games. When I was 3 damage from getting destroyed by a Rogue with one charge left on his Assassin’s Blade, Bloodsail Corsair saved the entire game for me. Despite its very situational ability, this card in an optimal scenario can save you from taking up to 5 or more damage when played. However, if you have space for Harrison Jones or Acidic Swamp Ooze, it is probably a better choice to use your deck slots on these.
When Hungry Dragon was first released in Blackrock Mountain, I thought this card was extremely overpowered. A 4-mana 5/6 provides unbelievable board control. Unfortunately, its drawback is to give a random 1-mana minion to your opponent, which can be detrimental if they get the right one. Hungry Dragon has frustrated me and many other players by giving Mages Mana Wyrm, Priests Lightwarden, and Shamans a Dust Devil without the overload cost. With this fact in mind, it is very rare to see Hungry Dragon in dragon decks anymore. I only put this card in decks where board control is rewarded and low-cost minion removal is plentiful. Hungry Dragon is not as bad as people make it out to be, but many have decided that rolling the dice on that 1-cost minion is not worth playing it over Piloted Shredder that gives you a 2-mana cost minion instead of giving another tool to your opponent.
Clockwork Giant is the card that makes Handlock players angry and takes Mill decks to the next level, but it is obvious why this card doesn’t see much play. Clockwork Giant is a 12-mana 8/8 that costs 1 less for each card in your opponent’s hand. It is similar to Mountain Giant in its ability, except the largest difference is that it is much easier to control the number of cards in your hand than the number of cards in your opponent’s hand. Against any Zoo or Hunter deck, Clockwork Giant is a card that takes up deck slots and may never get played. In fact, this card is even worse in Arena because your opponent will usually play a tempo style game and will rarely have more than 4 or 5 cards in their hand at a time. Unless you are playing a Mill deck, this card will never see the light of day, but in a situation where the opponent wants to play cards situationally as well, Clockwork Giant is actually a solid card.
Like Hungry Dragon, when I first saw Rend Blackhand I thought it would be extremely strong in Dragon decks. Again, its ability to execute a legendary minion if a dragon is in your hand really made this card look like the real deal. However, this card is about as situational as they get, and when your opponent doesn’t play any legendary minions, this card’s 8/4 stats for 7 mana is hardly useful. Rend Blackhand may turn out to become useful one day if sticky legendary minions dominate the meta. Until then, Rend Blackhand is that situational minion that can carry the game home for you if your opponent has Ragnaros the Firelord or Ysera on the board. Although this card could easily be replaced by Execute or Big Game Hunter (for certain legendary minions), Rend Blackhand could provide insurance if you’re playing a very control based dragon deck that hinges solely on board control for success.
Anima Golem is a 6-mana 9/9, so you instantly look at those statistics and ask what the catch is. In Anima Golem’s case, its ability makes it one of the easiest to clear minions in the game. At the end of each turn, destroy this minion if it is the only one on your board. This means that if your opponent can somehow clear everything around this 9/9 minion, Anima Golem is like a buy one get one free deal for your opponent. I’ve tried this card in Handlock and Zoolock, and the results were that he rarely ever lasted past your second turn after you played this. In an ideal game, you would be able to play several minions to protect Anima Golem, and Anima Golem in return would bring the game home for you with its absurdly high base stats. I’m sure someone has built a really cool deck to keep Anima Golem alive long enough to destroy opponents, but unfortunately, Anime Golem is like Molten Giant or Mountain Giant except you don’t always need Big Game Hunter or Shadow Word: Death to kill it. I still think there’s hope for this card in a slower meta game at some point.